Steve Meretzky is a Senior Designer at Blue Fang, bringing 25 years of game development experience to the company.
Steve started his game career at Infocom, writing many of that company’s now-legendary text adventures. His first game, Planetfall, introduced the beloved character of Floyd the Robot. He also collaborated with author Douglas Adams to turn The Hitchhikers Guide to the Galaxy into the #1-selling game of 1985; in 2005, the 20th anniversary release of Hitchhiker’s Guide won the British Academy of Film and Television Arts (BAFTA) Award for Best Online Game. Steve’s other Infocom titles include Zork Zero, Leather Goddesses of Phobos, and A Mind Forever Voyaging.
In the early 90s, Steve created the Spellcasting trilogy for Legend Entertainment, about the bawdy adventures of a student at Sorcerer University (a decade before anyone had ever heard of Hogwarts). Legend also published Steve’s comedy role-playing game, Superhero League of Hoboken
In 1994, Steve co-founded a studio called Boffo Games, and designed the unique Hodj ‘n’ Podj, which combined the gameplay of a classic board game, a fairy tale setting, and 19 embedded casual games.
In 2000, Steve became Creative Content Director at WorldWinner.com, responsible for the development of over 30 games on that site, and taking it from pre-launch to being the number one skill games site on the Web. Steve has also done stints at THQ and at mobile game developer Floodgate Entertainment. He has consulted on game design for many companies including Disney, Hasbro, Blizzard, and Harmonix.
Steve holds a bachelor’s degree from MIT, is a member of the Science Fiction and Fantasy Writers of America, and is a co-organizer of the annual Game Designers Workshop. Steve is a charter member of the International Game Developers Association and spent two years on that organization’s Board of Directors. Steve is one of the founders of Post Mortem, the monthly gathering of Boston area game developers. He is a frequent speaker at industry events, and for the last five years has helped organize and moderate the Casual Games Summit at the Game Developers Conference. |