Bio: Geoffrey Coco, the inspired computer programmer behind V.1 of the Onadime software, implements "software that will extend people's use of their own creativity" in hard computer code. In addition to working toward the development of programming as a fine art form, Geoffrey Coco's goals are simple; "I'm here to make sure the artist's vision comes through the layers of technology." Geoffrey specializes in real-time systems, visual languages, digital A/V, and the process of learning. Geoffrey's interest in human-computer interface led him to the Human Interface Technology Lab at the University of Washington, where he co-designed and wrote the Virtual Environment Operating Systems (VEOS). The VEOS was designed for networked Virtual Reality applications involving many people, many computers, and many locations. This work in networked VR led Coco to networked Professional Audio equipment at Lone Wolf Corp. His experience with computers began by working for his school district's computer services department. He studied at Dartmouth College and then went on to Apple Computer to work on Mac System Software. His current projects include porting Onadime to other platforms, and the development of "smarter music listening." The thing he enjoys most about his work with Onadime is "That it's all real-time!" he says. "Everything is designed for live performance."Compositions: Aperture, Bird Tank, Fishbone, How Binary Works, Spider Inside. |