After graduating from Boston University in the mid 1990's, Alex started his career writing software for the SpaceOrb 360, a 6-degrees-of-freedom joystick that led to his Descent addiction. After 2 years of messing with joysticks, he joined ATI in Boston for 5 years as the Lead Programmer of the Demo Team shipping over 30 demos for 5 generations of graphics hardware. He then spent a year starting a game company that he often refers to as "one way to get rid of some extra cash." He then packed his bags and moved to sunny southern California for 2 years to work at Naughty Dog as the Lead Visual Effects Programmer on their debut PlayStation 3 title. Alex joined Valve in fall 2006 and began contributing to Half-Life 2: Episode Two, Team Fortress 2, and Portal. |